🌙 Lunar Rescue
Guide an emergency cargo capsule to a lunar outpost, managing thrust, attitude, descent speed, and fuel under lunar gravity with no atmospheric drag.
Mission ATLAS is a growing collection of browser-based physics games designed for classroom use. Each mission turns a common misconception into a decision problem: students must calculate, predict, test, and revise. It now spans lunar mechanics, orbital motion, Mars surface and landing physics, spacecraft electrical systems, planetary defence, a comet touchdown, exoplanet detection, and a four-part quantum saga — from the photoelectric effect to Compton scattering.
⚠️ Public beta. These games are playable and the physics is verified, but scoring, interface polish, and difficulty are still being tuned. Greek and Italian translations are planned for a later release — the current versions are in English.
Use the filters to scan by physics family. Each card links directly to the playable HTML file and highlights the physics focus, misconception target, and astronomy connection.
Guide an emergency cargo capsule to a lunar outpost, managing thrust, attitude, descent speed, and fuel under lunar gravity with no atmospheric drag.
Phase, approach, and dock safely with a damaged station module by matching relative motion instead of chasing directly.
Choose parachute and retro-burn windows for a Mars cargo landing, balancing drag, gravity, thrust, drift, and stopping distance.
Plan an EVA route and pace to reach shelter with enough science, while managing traction, time, battery, oxygen, and suit power.
Reroute emergency habitat power after a cascading fault by comparing line resistance, fuse margin, load profiles, and battery reserve.
Run the NEO Defense desk. First fail the arcade panic-mode by hand, then win with one computed burn: a whisper of Δv, years early, moves an asteroid a whole planet aside.
Set Philae's descent onto comet 67P, where gravity is a whisper (g ≈ 10⁻³ m/s²). Predict the fall time and touchdown speed before you release — a side-by-side Earth drop shows how alien this world is.
Work a real exoplanet case file. From the tiny dip in a star's brightness as KELT-3b crosses its face, deduce the planet's size — then use Kepler's third law to place its orbit.
Map a hidden lava tube at Marius Hills with ground-penetrating radar: time each echo, halve the round trip, and prove the cavern's rock ceiling can shield a habitat — before a moonquake shifts the site.
One continuous story across four games, sharing a cast — Dr. Noor Haddad and the station AI, SPARK — and a single derelict ship. Each episode isolates one quantum relationship and drives it through a full predict → invert → crisis arc. Play them in order, or drop into any single case.
This tetralogy replaces the earlier single "Quantum Rescue" build, which packed four relationships into one file. Splitting them keeps every game to a single equation — one law, learned properly.
Unlock the ship's doors by ejecting photoelectrons: pick a wavelength whose photon energy clears each metal's work function.
Run a temperature autopsy on cooling bodies and live stars from the peak wavelength of their thermal glow.
Tune an electron gun so each electron's matter wavelength matches a diffraction lock — one particle at a time, still a wave.
Put the photon on trial: prove light carries momentum by measuring how much a scattered X-ray's wavelength lengthens.
This landing page is intentionally expandable. New mission cards can be dropped into the same grid without redesigning the whole site.